Sensory Jam Post Mortem
In this piece I'm going to talk about a submission my team and I made for a sensory game jam. The premise of the jam was to create a game...
Narrative Design - Buddy Cop Twine Game
For one of my modules on narrative design I created a Twine game as part of a weekly task. This was at the end of rewatching all the...
Level Design Test
For this test I was given a brief to create a stealth level concept with a maximum of 3 mechanics within 4 hours. Premise: The player is...
Urban Legend Character Design Evaluation
Here is a piece evaluating my work on the Urban Legend character designs in the previous post. For this story world piece, we were...
Urban Legend Character Design
Here are a few character designs that I made for an Urban Legend game brief. The game involved the player working in a mysterious...
MMORPG Quest Design Evaluation
Here is a piece evaluating my work on the MMO quest chain I designed in the previous post. For this story world piece, I attempted to...
MMORPG Quest Design
What follows is an endgame quest chain that I drafted for a narrative design submission. We were given a game world and assigned a city...
Interview with Richard Lemarchand for The Edit (2015)
Richard Lemarchand – ex-head of game design at Naughty Dog during the production of classics such as Jak 3 and the Uncharted franchise –...







